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Designers & Dragons: The 90s

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Everything you’ve wanted to know about the origins of roleplaying games…

Designers & Dragons: The 90s is a comprehensive picture of the heyday of the RPG industry. This 2nd edition expands the original single book into a series of four—beginning with the ’70s and ending with the ’00s—and we’ve added over 10,000 new words to this volume alone. In this volume, we profile an RPG titan—Wizards of the Coast—and cover the rise of storytelling RPG settings like White Wolf’s World of Darkness. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.

In this volume, you’ll find:

  • A foreword by Peter Adkison, founder of Wizards of the Coast & owner of Gen Con
  • Profiles for 21 1990s gaming companies, including Wizards of the Coast, White Wolf, and Atlas Games
  • The inside scoop behind games like Dungeons & Dragons 3e, Warhammer 40K, Ars Magica, and Wizards of the Coast
  • Ten things you might not know about roleplaying in the ‘90s
  • An extensive bibliography and index

Meet the characters behind the characters and the gamers behind the games in Designers & Dragons: The ‘90s!

PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.

©2014 Shannon Appelcline (P)2022 Last Word Aduio
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Designers & Dragons Audiobook By Shannon Appelcline cover art
Designers & Dragons By: Shannon Appelcline

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full disclosure, I listen to this in 15 minute stretches on a sleep timer before I go to sleep. although it's not written in riveting narrative prose, it is definitely not like reading Wikipedia page in terms of being just the facts. The organization is great. the information is very interesting if you are into the history of publishing or intellectual property in addition to tabletop games. I've listened to 40 hours of these books while going to sleep so might as well give this a five-star

exhaustively researched, pleasant narration

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A very measured and detailed history and analysis of the RPG community during the 1990s, from the major players to the minor wannabes, written with clarity yet presented in a manner both edifying and entertaining.

Exhaustively Detailed Without Being Lugubrious or Boring

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